12-24-2012, 04:14 AM
Cogwerks Wrote:Forgot to post a composite of the damage overlay, here's a nice mangled pod that is probably gonna explode soon.
And yeah, currently the modular parts are: engine, main weapon, sensors, and secondary system.
Secondary systems that already exist are stuff like cargo holds (can load and unload crates), tractor beams (hella fun), cloaking devices, shields (?) and a couple other things. Three engine types exist already and have different power outputs, and weapons can also be swapped - huge weapons would require either a burly engine or shutting off life support and other systems. Cloak draws a ton of power too, enough that you can't fire while cloaked. Sensor systems that already exist are GPS, Thermals and Ecto scanners. I'm sure mining scanners could be added pretty easily.
IMO there oughta be one starting civilian pod in the hangar bay with a slow engine and a GPS. Command's minibay oughta have an armored but un-fueled pod with, I dunno, thermals and a taser system maybe. If you want to put lasers or heavier junk on it you'd have to sacrifice/duplicate two lasers to get one mountable rig.
Maybe tasing a pod could screw up its power system for a bit?
Also I think mining oughta start with one that'd have either a cargo bay or tractor beam and a set of plasma cutters that they could build onto it later in the round.
So you're going to FTL route? with the power supply only being able to power a limited number of modules/weapons at once? Also will it run on a battery, or will it have a magical and unlimited power supply?