07-15-2014, 03:08 PM
The goal isn't to make tasers horrible or to make security worthless.
Here are a few scattered thoughts:
Here are a few scattered thoughts:
- Gunfights are fun
- Gunfights are more fun when a bunch of shots are flying back and forth
- A gunfight involving tasers should be mutually tense and exciting
- Getting hit by one taser bolt shouldn't always be effectively a killing-blow
- Guards should still be able to stop crimedoers in a fun fight without hating taser usage
- Getting knocked down for half a minute by a lucky shot flying from off-screen SUCKED
- Balance tasers against revolvers/lasers for rough parity with nuke ops
- A while-aimed taser shot should be more effective than frantic fire
- Lasers and bullets also have varied range falloff too
- What if I make the power of tasers adjustable, so guards can ration the energy clip like with phasers?