07-15-2014, 02:15 PM
I'm not sure realism should be prioritized over gameplay in a game where you're incapable of holding things when knocked down or lying down and are completely paralyzed by bright lights. Personally, I don't think a four-shot gun that requires two shots at close range to even briefly stun someone before you need to run back to sec for a recharge is worth the inventory slot it takes to carry around, especially when the detective is carting around a six-shot gun which can use stun rounds to stun someone in one hit or lethal rounds to drop someone into crit in a couple of hits, and can haul around an entire box full of instant reloads. I'm not sure why the focus in taser work seems to be to make them as terrible and useless as possible; I feel like there's some kind of middle ground between "amplified vuvuzela levels of stun" and "maybe slows people down a little bit".