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Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
I'm keeping the generator in the viewable core, but some of the expansion stuff you show there might be useful. A bit over-complicated though, and engineers would scream about those single-width corridors.

Having that many branches and valves looks cool as hell and would be fun for pro-engineers to faff around with, but breaking the gas pipelines up that much will likely make it a lot more laggy. You may have noticed that I simplified Cogmap1's engine layout a bit after chatting with Exadv1 and Pantaloons about gas pipeline stuff.
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