07-14-2014, 03:26 AM
Cogwerks Wrote:I'm thinking of maybe changing the armory to a sealed room that has a loud alert when it's opened, might make for some entertaining hijinks when the crew knows shit's going down.
Armory/ should instead having the weapons in lockers have the weapons on stands so a team of syndicate can hack into the alarm grid using a computer and disable whatever security mesures you cook up for the armory for 30 seconds and steal the weapons inside.This means a syndicate can team up to sneak into the armory and arm themselves with weapons or whatever important shit (Stinkeye) the captain stores in there to portect from troublemakers (Assitants).