07-13-2014, 04:50 PM
You can rest assured that there will be intentional crimespots, hideyholes and weird creepy derelict parts of the station. Maint halls are quite large, anywhere maint has more than a 2-tile wide corridor it's just waiting to be filled in with stuff as I get further along.
I tend to work in successive passes and leave blocked out spaces for later as I work on the general outline stuff, so maint will definitely get a lot more stuff.
Still working on figuring out a sec/ai/armory layout I like. I'm thinking of maybe changing the armory to a sealed room that has a loud alert when it's opened, might make for some entertaining hijinks when the crew knows shit's going down.
Kinda reconsidering the tox layout in engineering, I think I'm gonna move it back to sci and keep faffing with it, then fill in the engine next.
I like the idea of having the adventure gear more accessible for exploration teams, I'll move that around.
Thanks for feedback so far, I appreciate it!
I tend to work in successive passes and leave blocked out spaces for later as I work on the general outline stuff, so maint will definitely get a lot more stuff.
Still working on figuring out a sec/ai/armory layout I like. I'm thinking of maybe changing the armory to a sealed room that has a loud alert when it's opened, might make for some entertaining hijinks when the crew knows shit's going down.
Kinda reconsidering the tox layout in engineering, I think I'm gonna move it back to sci and keep faffing with it, then fill in the engine next.
I like the idea of having the adventure gear more accessible for exploration teams, I'll move that around.
Thanks for feedback so far, I appreciate it!