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suggestions to improve spy rounds (aka spydeas hehehe)
#6
mozi Wrote:alSO THERE aren't any in-game mechanics for determining who is a spy. which is kind of a problem

This is my issue with spy; the best way to find who the other spies are is to brutally murder them and see if they have an implanter or something on them, which is fucking dumb

What about blood samples? Fingerprints? Get given a partial sample of someone who is a spy, and you can try determine out of the listings, rather than just dumb murder.
I think spies should have an alternate objective, too. Data! DNA! Anything that isn't murder.

Objective #1: Ensure the authorization disk is carried by you or your mindslaves on the Emergency Shuttle. Failed
Objective #2: Ensure a genetic sample of Batte Maen, the Chief Engineer, is carried by you or your mindslaves on the Emergency Shuttle. Success
Objective #3: Ensure the AI's Neural Net Processor is carried by you or your mindslaves on the Emergency Shuttle. Success
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