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Game Mode: Retrieval
#1
One guy somewhere on the station is a Syndicate Agent who has stolen secret data files from Nanotrasen and stored them in an experimental brain implant. The Data is extremely important, and so other ambitious Syndicate Operatives set out to steal it from him before he can deliver it back to his bosses, so that they can claim all of the credit.

The implant-holder spawns on the station as a Traitor. He can order from the standard traitor catalog. His objective is to survive and escape on the shuttle. If he leaves the Z-level any way but on the emergency shuttle, his implant will explode in his head and kill him(and someone else will be randomly chosen, to prevent people from being dicks about it).

Meanwhile, in 5 smaller shuttles around the station, Syndicate Operatives spawn(1 each). Their mission is to retrieve the implant, stick it in their own heads, and return to their shuttle. This is an every man for himself deal. They don't work together. To accomplish this, they each get a limited selection of gear similar to what the standard nuke ops get, and 1 preprepared clone that they will automatically revive in if they are killed. They also receive an altered version of the Pinpointer, that gives them the exact location of the target(like Clairvoyance) but only updates once every few minutes.

Since the implant is in the target's brain, they are also equipped with an extractor that will pull it out, but only if the target is dead. The implant's pretty sturdy, too, so if the target is gibbed they can fish it out of his remains. In order to win, they need to have the implant in their head and activate their shuttle's control panel.
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