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Genetics New Powers thread
#12
Mono Wrote:Why do almost all of these powers seem to have absolutely horrible consequences to their use. Of all the powers in game maybe 3 of them seem good but are actually deadly/bad to use(self biomass, mitochondria, etc..). The fun that comes from genetics is finding all the fun powers to make yourself genetically superior. Why do I have to suffer when using the powers I've worked all round to find? Some of these like super speed I could accept as they are as long as there's a way to counter the negative effects, like having to combine it with enhanced muscles to remove the slipping. Also maybe make the walking emag power a geneticist specific traitor item?


I like that Idea....A traitor could buy a special card that you slip into a genetics computer that unlocks Powers Centcom has locked/not discovered and make a few of the old powers a BIT more powerful...That or it allows you to combine powers to make a super-fart that uses fire or stuff like that
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