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Explosion power is bugged (?)
#29
Potassium+Water and making crank are reasonable again; Potassium+water only damaged the single tile its on (and knocks down people around it with no damage to them) and crank only damages the 3x3 grid where the reaction takes place (and knocks down the others around it).

It's now safe to make crank again without depressurizing all of chemistry.


Plasma bombs are stronger than they were before Tobba's code was added, but not as ridiculous as they were after he tuned it a bit.

Likewise, Black Powder seems reasonably strong, especially when used in conjunction with smoke.


I'll have to do some more testing with pipe bombs, but the only thing that really stands out as needing tuning is the microbomb; loading yourself up with 10 of them then setting it off yields a rather tiny explosion.

Overall though, the most recent explosion optimizations are excellent.


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