07-02-2014, 08:12 AM
To break through dense asteroids, you have to hit them repeatedly with a power hammer (as opposed to hitting them once and waiting like normal rocks). The number of hits needed seems to be heavily randomized; sometimes a tile of rock breaks in a couple of hits, sometimes you blow through your entire power hammer charge without breaking a single rock. The cooldown can also be disabled by the captain or chief engineer (but NOT borgs or the AI, for some reason), allowing you to call a new rock without waiting.
The gems only lose their names if they're randomly generated by falling out of an square of mined rock. The gem caches found at the center of dense asteroids are named properly, but if a gem falls out of a tile of rock it'll immediately have its name replaced by its quality modifier.
And yeah, I haven't seen any bohrum or clarentine since the dense asteroids and the ice chunks were added.
The gems only lose their names if they're randomly generated by falling out of an square of mined rock. The gem caches found at the center of dense asteroids are named properly, but if a gem falls out of a tile of rock it'll immediately have its name replaced by its quality modifier.
And yeah, I haven't seen any bohrum or clarentine since the dense asteroids and the ice chunks were added.