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Explosion power is bugged (?)
#14
KikiMofo Wrote:
SgtBriar Wrote:I don't know about that, Randy. The aforementioned BP foam pre-nerf not only went straight through the test chamber windows, it killed me and 2 other people who were standing behind r walls INSTANTLY: no crit, no nothing, just straight from green health to dead, and this was several tiles away from the explosion. Considering black powder is easy to make if you know telesci or can get into botany, and can be made in really large amounts, that is way over the top. Explosions need a buff from their current state, yes, but not back to silly levels
It's not that black powder is OP it's the players that are OP. They can make things very very strong in chemistry. There is no way to stop a mad chemist if they want to blow shit up. Not every random Joe is going to walk into chemistry and make a super death mix of black powder. It takes knowledge of how the game works to get it working like you say.

Dauntasa Wrote:it's been proven on many occasions in this game that players and especially chemists can be absolute terrorists with basically nothing so attempting to balance this shit isn't necessarily ever going to be possible


might just be better to throw open the floodgates and just let crazy shit happen

Maybe you guys are right. Crazy shit is fun, after all


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