12-21-2012, 07:53 AM
I also use the signal jammer, I find it most useful when I'm killing people while staying in my post. QM traitors benefit very highly from jammers in particular. It does sort of help that headsets are currently provided by Discount Dan's, though, so if someone fails to transmit the odd message or two they don't think anything of it.
As for the topic at hand:
I have only used the stealth container once due to the noisy, obvious messages from earlier. It would be nice if it was whitewashed to "box" externally, or the messages were simply eliminated.
Never have used the chem grenade kit because I'm more used to causing Scientist mayhem with igniter-beaker assemblies like people mentioned.
I like the mini-rad, the fact that it recharges without input from me is so freaking nice. The firing noise needs to go, though, it's absurd that it's just as audible as the Detective firing off his revolver.
I've never used the Syndicate robot suit because of notes about it being bugged with the default law set, and the huge usefulness of the emag to the Roboticist. Few things are quite as funny as watching 3 normal medibots and 3 emagged medibots fight eachother for supremacy of the Medbay lobby, and if you want to kill people, a team of emagged floorbots in the maintenance shafts will cause horrors very quickly.
I've never screwed with the fogger at all, and the last time I saw it used the traitor was butchered by Security very quickly so yeah.
I don't think I'd ever use the syringe gun unless it did something more special. Reloading via chemical feeding sounds like a good idea, but there also needs to be a default chemical in it if you don't have it loaded - sleep toxin if nothing else. As it stands the weapon is only good if you loaded it with a theoretical witch's brew that knocked someone into crit/death near instantly upon being struck.
As for the topic at hand:
I have only used the stealth container once due to the noisy, obvious messages from earlier. It would be nice if it was whitewashed to "box" externally, or the messages were simply eliminated.
Never have used the chem grenade kit because I'm more used to causing Scientist mayhem with igniter-beaker assemblies like people mentioned.
I like the mini-rad, the fact that it recharges without input from me is so freaking nice. The firing noise needs to go, though, it's absurd that it's just as audible as the Detective firing off his revolver.
I've never used the Syndicate robot suit because of notes about it being bugged with the default law set, and the huge usefulness of the emag to the Roboticist. Few things are quite as funny as watching 3 normal medibots and 3 emagged medibots fight eachother for supremacy of the Medbay lobby, and if you want to kill people, a team of emagged floorbots in the maintenance shafts will cause horrors very quickly.
I've never screwed with the fogger at all, and the last time I saw it used the traitor was butchered by Security very quickly so yeah.
I don't think I'd ever use the syringe gun unless it did something more special. Reloading via chemical feeding sounds like a good idea, but there also needs to be a default chemical in it if you don't have it loaded - sleep toxin if nothing else. As it stands the weapon is only good if you loaded it with a theoretical witch's brew that knocked someone into crit/death near instantly upon being struck.