12-21-2012, 03:05 AM
Mega update woop woop.
Funky tables and booze!
The biocharger, 3 settings, one inactive, one charging and one complete respectively, just like the normal one. There's two versions like the tables, left and right. These are a pain in the ass to upload.
Left .gif's (the moving ones)
Left separate sprites
Right .Gif's
Right separate sprites
That's it for the interior I think, aside from shot glasses that's already in the game and a book that should go on the other table on "Martian 1-0-1". I've done some huge revision on how this is gonna look and how it might work, here's the interior (ignore the crappy wall outline, I was just figuring out something):
Here's the work in progress spaceship, it's nothing yet just the shape of it
I've scraped the original idea of stationary/mobile thingy (read my first post) as a coder would find it a nightmare to code, it'll look shitty in stationary (you'll see the outer part of the spaceship and a black square) and, most importantly, the door is on the south, that'll mean you'll only be able to invade from the north!
Instead i'm going for a much better, much easier to code approach:
The spaceship interior is on a non reachable z-level, and the actual ship controlled from the pilot chair. To exit the interior, walk through the door and you'll be teleported to where the empty square is on the spaceship pod (see the work in progress). To enter, simply walk on the empty square again. This can be controlled through the alien console (as in turned on/off to stop a random spaceman from going in and killing err'body)
So it's kinda like an invisible teleporter that feels like a door.
In terms of the game-mode, the alien spaceship makes this a completely different kind of invasion than the syndicate operatives. Firstly, the spaceship breaks down walls, then the aliens enter a room, capture everybody, bring's them back and renders them down, rinse and repeat as you gradually get stronger. It's very much an incursion than an invasion. The whole strategies revolve around this hit and run tactics, and you start off with very little working your way up, making this team process and unique game mode.
:mrgreen:
Funky tables and booze!
The biocharger, 3 settings, one inactive, one charging and one complete respectively, just like the normal one. There's two versions like the tables, left and right. These are a pain in the ass to upload.
Left .gif's (the moving ones)
Left separate sprites
Right .Gif's
Right separate sprites
That's it for the interior I think, aside from shot glasses that's already in the game and a book that should go on the other table on "Martian 1-0-1". I've done some huge revision on how this is gonna look and how it might work, here's the interior (ignore the crappy wall outline, I was just figuring out something):
Here's the work in progress spaceship, it's nothing yet just the shape of it
I've scraped the original idea of stationary/mobile thingy (read my first post) as a coder would find it a nightmare to code, it'll look shitty in stationary (you'll see the outer part of the spaceship and a black square) and, most importantly, the door is on the south, that'll mean you'll only be able to invade from the north!
Instead i'm going for a much better, much easier to code approach:
The spaceship interior is on a non reachable z-level, and the actual ship controlled from the pilot chair. To exit the interior, walk through the door and you'll be teleported to where the empty square is on the spaceship pod (see the work in progress). To enter, simply walk on the empty square again. This can be controlled through the alien console (as in turned on/off to stop a random spaceman from going in and killing err'body)
So it's kinda like an invisible teleporter that feels like a door.
In terms of the game-mode, the alien spaceship makes this a completely different kind of invasion than the syndicate operatives. Firstly, the spaceship breaks down walls, then the aliens enter a room, capture everybody, bring's them back and renders them down, rinse and repeat as you gradually get stronger. It's very much an incursion than an invasion. The whole strategies revolve around this hit and run tactics, and you start off with very little working your way up, making this team process and unique game mode.
:mrgreen: