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Explosion power is bugged (?)
#6
Okay, after finally being able to test artillery pods since the explosion code changes, I can only reach one conclusion. They suck. Badly.

It takes more artillery pod shots to kill a drone than it does plain old laser shots.

Reinforced windows? 2 or more shots to break them.

R-Walls? Only the two directly hit by the shells will even be damaged, and they're still just turned into girders.
Other pods? A phaser does better against pods than the artillery system does thanks to the faster reload time on the phaser system.
Self-Damage? None. I fired pointblank, and I got ZERO damage to my pod. That makes me think that it's gotten to the point where the explosions are only one tile in size.

Now, given the high cost of the artillery system, the inability to use the stealth system along with it, and the fact that it takes so long to reload, it seems the artillery system is now useless for all intents and purposes.


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