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Hydroponics Tweaks and Adjustments
#11
Paineframe Wrote:Wait, plant mutations are dependent on specific stats? The wiki says mutations have a small and completely random chance of becoming a mutated variant whenever planted or infused! Does this mean there's more reliable ways to get mutations than pumping unstable mutagen into a seed and checking for mutations after each infusion?

The wiki isn't kept updated very often and sometimes the person just posts what he think is happening which can result in distorted information, sometimes (I'm as guilty of this as anyone). In any event, yes some mutations are dependent on plant stats: amanita, lifeweed, deathweed, and ghost chili to name a few.

Quote:That might be a big part of the problem - I don't think it's any coincidence that the underused mechanics in the game are usually the ones that are poorly or confusingly documented, give very little feedback regarding what you're doing right or wrong, and still don't really offer all that much payoff for your troubles.

It's really a matter of experimenting with botany; there's only a very very small handful of players that have ever bothered to remotely try doing it...the wiki at least gets people started on the idea of infusions, but even then, people barely do that or experiment with it.
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