06-24-2014, 09:05 AM
A potential solution: Make Pyrosium (or an alternate chemical to Pyrosium) just check the timecycles and once enough have elapsed, jump everything in temperature by X amount. Basically condense the heat of Pyrosium into bigger increase chunks across longer periods of time.
Let me try an example: Let's say for an example with nice big round numbers that normal Pyrosium increases by 5 degrees every Life cycle (3sec). NuPyrosium will get mixed, and then, say, 21 seconds later, go up by 35 degrees. Repeat. The same effect for a fraction of the main lag-causing issue (mass area heat-raising checks)
If you want more customizability for chemists to make horrific substance interactions, make 2-3 grades of NuPyrosium (With small additives/variations on the original recipe) that go up hotter in the same time (So using my example, NuPyrosium+ goes up 70degrees every 21 seconds)
Let me try an example: Let's say for an example with nice big round numbers that normal Pyrosium increases by 5 degrees every Life cycle (3sec). NuPyrosium will get mixed, and then, say, 21 seconds later, go up by 35 degrees. Repeat. The same effect for a fraction of the main lag-causing issue (mass area heat-raising checks)
If you want more customizability for chemists to make horrific substance interactions, make 2-3 grades of NuPyrosium (With small additives/variations on the original recipe) that go up hotter in the same time (So using my example, NuPyrosium+ goes up 70degrees every 21 seconds)