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Traitor Gimmix 101
#32
"Riddle me this":
Step one: pick a spot somewhere on the station that is somewhat lightly traveled
Step two: spawn some goodies or steal something of significant value (a captain ID for example)
Step three: hide the special item(s)
Step four: write up and distribute notes around the station giving vague hints to the location of some other notes and eventually to the stash of loot
Step five: ambush the person(s) who find your stash
Step six: accuse them of being traitors and watch as they try to explain themselves and the mysterious notes

"Practical Teleportation" (variant one):
Helpful to be an electri--mechanic or the CE
Step one: learn how to use the new(ish) mechanic's stuff you pubbie
Step two: set up a useful system of two way teleporters around the station
(Optional)Step three: ensure that disposals is blocked off and cannot be seen by the AI
Step four: install one way teleporter 1 tile from the disposals gibber - do be careful as you can easily get yourself killed
Step five: block off the left tile and the tile that is normally a window into the gib area
Step six: turn the conveyor belt on
Step seven: Radio-jammer is helpful here
Step eight: begin re-routing all the other teleporters to THAT pad

Those who teleport into the disposals pad have no tiles in which they can move to and the belt will shift your victim over one tile (unless they're wearing magnetic boots) into the gibber regardless of whether they're trying to run away; further they will get shifted before they can cut down a wall with an RCD.

"Practical Teleportation" (variant two):
Same setup as above, except in this case you instead of setting up a pad to the disposals gibber, you set the "killer" pad onto an elaborate set up of particle accelerators that inevitably lead to the trap of your choosing. I've seen this set up to launch people into a traitor built gibber down the end of a maintenance hallway.

Shall we play a game?:
Step one: get your grubby hands on the Russian revolver
Step two: Copy "points the gun to his head. Click!"
Step three: find your unwitting opponent (preferably a drunken-depressed captain)
Step four: convince them to accept a winner takes-all challenge
Step five: SPIN THE WHEEL BABY!
Step six: say "*custom"
Step seven: enter "points the gun to his head. Click!"
Step eight: click visual
Step nine: repeat 6-8 as needed until 5 turns have passed
Step ten: repeat steps 5-9 as needed.
Step eleven: repeat all as needed
Step twelve: you win SS13

The Master Thief:
Step one: get your favorite burglar garb (baklava, jazzy turtle-neck, flat cap and, sunglasses are a classic)
Step two: don a syndie ID, a chameleon projector, and freedom implants as needed
Step three: get your mitts on a utility belt and a full set of tools (NO NOT THE ANALYZER, DORK!)
Step four: have a change of clothes and your original ID handy
Step five: get a hideout for stashing your swag - I'm fond of the weed room outside of the janitor's office
Step six: STEAL THINGS! The more valuable the better.
Step seven: avoid the heat by using your chameleon while out of sight to change your clothes and ID
Step eight: calmly walk to your hideout and stash the swag.

Who's your best friend?:
Requires: Syndie ID, a means to annoy a target (anything non lethal), full face mask/hat (don't let your sprite's head show at all if able), a full change of clothes (including shoes, gloves, and headset type; you lazy bum), your original ID, and a med-kit. A chameleon projector makes like much easier for this as well. Microbombs in the remainder.

The idea here is to pick someone on the crew, then switch personas between your syndie id of beating them up and robbing them, and your crewman identity of being a helpful-crew-buddy that patches them up and defends them when others attack them.

This person should be your entire shift. You are either helping them as your normal unmasked or partially masked self, or stealing their shoes as your masked villain counterpart. UNDER NO CIRCUMSTANCES SHOULD YOU KILL THIS PERSON. others are generally of no consequence, except that you might end up getting forced into a murder spree otherwise.

Syndicate-Guard-Buddy (aka the Volund-Buddy):
Dawn the guardbuddy costume in the science wing as well as some handcuffs, stun weaponry, and any other items that are less-than-lethal (or lethal, no one's judging [except me {and Heisinbee<and Ol' Harner>}]), a full face mask like a voice changer, a syndie ID, and as many microbombs as you can stuff inside of yourself.

The idea here is to act like a guard buddy. Plain and simple. Of course, you being a syndicate issue buddy might have some DD+histamine spray or a police baton as your method of detention. Often I will follow the first head I see until they either abandon me or they die. In such a case pick the first guy that walks by and repeat until you are defeated and explode, ripping off the limbs of everyone nearby followed by a storm of "holy shit".

" stares. stares into your eyes. stares at you so intently, you feel as though your very soul is being probed":
This is something you can often do as a non-badguy as well
It's helpful to be the chaplain. You will want: either the +2 dungeon robes in the chapel, or the chaplain's red hooded robes who's name escapes me. You will also want the skeleton mask, sunglasses, sandals are preffered, white gloves, and a bible (hint; this is why you might want to be the chaplain).
Step one: remove your face. Acid is often a good pick
Optional: ditch your backpack and only use the bible for ...things
Step three: use a syndie ID to change your name to " " and your job to whatever you find fitting (I will usually name myself something spooky)
Step four: follow a specific person around and use the "*stare" and "*glare" emotes whenever they aren't moving and you can stand still near them
Step five: if they stop moving long enough, slowly move towards them until you are right next to them
Step six: often you will be attacked, defend yourself, or just move away and keep distance while following them, repeat this and the above as needed
Step seven: if you are not attacked and they don't move after a while, steal their shoes or hat and stuff it into... well.. something
Step eight: occasionally throw out custom emotes suggesting spooky things like " your very soul trembles from it's gaze" " it's watching you..." "looks into your very being"
Step nine: continue the above until they die, or you lose them. - do the above to someone else until you re-locate your original mark

You will often be attacked in lethal fashion for this simple act of watching. You should probably defend yourself. Dork.

More soon™
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