12-20-2012, 01:54 AM
Here's the statis pod, used as a cryo chamber, but also as a cloning chamber in the cost of biomass.
![[Image: lM8U1.gif]](http://i.imgur.com/lM8U1.gif)
![[Image: tyCyG.gif]](http://i.imgur.com/tyCyG.gif)
![[Image: zQmls.gif]](http://i.imgur.com/zQmls.gif)
![[Image: hXbB3.gif]](http://i.imgur.com/hXbB3.gif)
![[Image: 4SRn1.gif]](http://i.imgur.com/4SRn1.gif)
![[Image: agBSz.gif]](http://i.imgur.com/agBSz.gif)
![[Image: 9DklX.gif]](http://i.imgur.com/9DklX.gif)
![[Image: B4gsI.gif]](http://i.imgur.com/B4gsI.gif)
![[Image: RYPod.gif]](http://i.imgur.com/RYPod.gif)
![[Image: OFIrK.gif]](http://i.imgur.com/OFIrK.gif)
Here's the spaceship so far, in working concept:
![[Image: AUI5L.png]](http://i.imgur.com/AUI5L.png)
Here's a few things to note: the polyp is just a bio-console in which you can dispense weaponry in exchange for biomass.
The chargers are on tables (I'm going to sprite both an alien table and an alien charger) for you to charge your alien weaponry and to put down drinks of alien bourbon because you are rather dapper synthesizing all these humans (might make some alien booze for the hell of it)
I'm aware that I've use a wall sprite for the flooring, I'm going to use a different sprite for the walls of the spaceship, something different.
The piloting console at the front, I haven't decided all of it's functions aside from turning the ship from stationary (so it becomes like you see now) to mobile (you can't see inside, i.e: turns into a very large vehicle pod), and I have no idea how that would be like to code apart from I already got a nod from Cog that a vehicle this size is possible, but I haven't yet heard that the coding for switching from mobile vehicle to stationary room is feasible.
![[Image: lM8U1.gif]](http://i.imgur.com/lM8U1.gif)
![[Image: tyCyG.gif]](http://i.imgur.com/tyCyG.gif)
![[Image: zQmls.gif]](http://i.imgur.com/zQmls.gif)
![[Image: hXbB3.gif]](http://i.imgur.com/hXbB3.gif)
![[Image: 4SRn1.gif]](http://i.imgur.com/4SRn1.gif)
![[Image: agBSz.gif]](http://i.imgur.com/agBSz.gif)
![[Image: 9DklX.gif]](http://i.imgur.com/9DklX.gif)
![[Image: B4gsI.gif]](http://i.imgur.com/B4gsI.gif)
![[Image: RYPod.gif]](http://i.imgur.com/RYPod.gif)
![[Image: OFIrK.gif]](http://i.imgur.com/OFIrK.gif)
Here's the spaceship so far, in working concept:
![[Image: AUI5L.png]](http://i.imgur.com/AUI5L.png)
Here's a few things to note: the polyp is just a bio-console in which you can dispense weaponry in exchange for biomass.
The chargers are on tables (I'm going to sprite both an alien table and an alien charger) for you to charge your alien weaponry and to put down drinks of alien bourbon because you are rather dapper synthesizing all these humans (might make some alien booze for the hell of it)
I'm aware that I've use a wall sprite for the flooring, I'm going to use a different sprite for the walls of the spaceship, something different.
The piloting console at the front, I haven't decided all of it's functions aside from turning the ship from stationary (so it becomes like you see now) to mobile (you can't see inside, i.e: turns into a very large vehicle pod), and I have no idea how that would be like to code apart from I already got a nod from Cog that a vehicle this size is possible, but I haven't yet heard that the coding for switching from mobile vehicle to stationary room is feasible.