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Mining update bugs
#14
A couple of things:

- The new sprites are an improvement. Bohrum ore veins are still very hard to spot at a glance though.
- Char ore has a hardness rating of -1 instead of 0.
- Will ore extractors have a future? Worthless without a teleporter upgrade (should be standard), but they were useful sometimes. Failed to find any dense asteroids so far.

Not directly related to the recent update, but I think worth mentioning:

- Digbots don't have different sprites for the on/off states.
- Pathfinding appears broken. They mine adjacent tiles just fine, yet don't move around on their own. Different settings and tiles (space vs. catwalk/asteroid) don't seem to make a difference.
- Emagged digbots should probably attack people with the pickaxe instead of doing nothing.


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