06-17-2014, 09:28 AM
Bleeding from bullets already causes damage over time though? If you're at close range, guns are already very buff - if you're trying to shoot someone at the edge of your range you'll have worse results. Two close-range revolver shots should crit someone.
Here are my notes from when I tested gun damage, actually:
Old Hunting Rifle: 125 brute
Old Hunting Rifle (melee): 15 brute
Derringer (point-blank): 125 brute (apparently?)
Derringer: 25 brute at max visible range, 100 brute at ½ visible range
Revolver: 60 brute, bleeding (from bullets - not like knife bleed damage) - has a good range, only drops to 55 at max vis range
Revolver (point-blank): 60 brute + stun, bleeding
Spacker-12 (shotgun): 110 brute (seems to be max damage) at ½ range, 30 brute at max range (well, max visible range)
Spacker-12 (melee): 18 brute
Suppressed .22 Pistol: 35 brute max, decent range
I don't think I noted it down here but I think the old hunting rifle had similar or better range to the spacker.
Here are my notes from when I tested gun damage, actually:
Old Hunting Rifle: 125 brute
Old Hunting Rifle (melee): 15 brute
Derringer (point-blank): 125 brute (apparently?)
Derringer: 25 brute at max visible range, 100 brute at ½ visible range
Revolver: 60 brute, bleeding (from bullets - not like knife bleed damage) - has a good range, only drops to 55 at max vis range
Revolver (point-blank): 60 brute + stun, bleeding
Spacker-12 (shotgun): 110 brute (seems to be max damage) at ½ range, 30 brute at max range (well, max visible range)
Spacker-12 (melee): 18 brute
Suppressed .22 Pistol: 35 brute max, decent range
I don't think I noted it down here but I think the old hunting rifle had similar or better range to the spacker.