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Gamemode Idea: Survival Games
#5
Edward_Tohr Wrote:Why would Sec bother with the Survivors? What chaos would they cause the rest of the crew? What happens on server 1 or 3 if only one person joins? Does the round immediately end because there's only one Survivor?

Really, the biggest flaw with this idea is the fact that it really only involves the 3-4 people chosen. Traitors have to hide from and/or kill the rest of the crew, Vampires and Changelings have to eat them, even Spies use them as tools in their game mode, but there is no reason for Survivors to involve the rest of the crew.

Plus the fact that it's basically Spy, but reskinned.
Aside from some the fact that some shithead would probably treat it as a chance to rampage, you're entirely right. There isn't actually much of a specified reason for Sec to target the Survivors aside from preventing them from fighting and causing undo collateral damage. However, they will just because of the nature of the Survivors. They're fighting to kill each other, utilizing "traitor" gear, and ultimately are labeled as antagonists. Security will naturally apprehend the Survivors, especially if they get told to do so.

The gamemode would be unplayable if there's only one person on the Station. Of course, the game itself is barely playable at that level anyway. It needs at least two people, I'm afraid.

I do actually agree. This gamemode doesn't directly involve the other crew in the same way something like Changeling does. However, neither does a game type like Syndicate. I've had Syndicate rounds go by without even knowing the round type and had plenty of fun in doing so. If I wanted to proactively try and stop the Syndicates I could probably get involved, just as someone could in this gamemode. It would be one of the slower game types, but that's not entirely a flaw. Sometimes slow rounds are the best. Plus, it's only slow if people choose to play it slowly. You could play it by bombing the shit out of a highly populated room and hoping you kill one of the Survivors by accident. I'm not entirely of the belief that antags have to be built around the concept of killing citizens constantly, either.

I also agree that it shares a similar element in that they're looking for each other and trying to kill competitors. However, it's different in that it's more about the showdown between Survivors and less about using mindslaves, securing posts across the Station, and all that stuff Spy entails. Survival Games is much less removed from the action and also encourages the Survivors to kill each other more so than Spy by giving them hints about the others. It's less about hiding like Waldo or Spy, but not as much about raw destruction and death like Syndicate or Wizard.

herpmcderp Wrote:what if the survivor starts as a miner.
I hadn't thought of that, actually. Perhaps the Mining Station z-level is also allowed, though that opens up the field of play tremendously. Essentially I just wanted a way to ensure that one Survivor wouldn't run off into space and hide for the round.

Frank_Stein Wrote:How about instead of trying to survive each other, they had to survive the crew?
That was Waldo, and it was glorious.


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