06-10-2014, 10:13 AM
My input:
Blood Drain: Really gates the Vamp, which is a good thing, seems like an awful lot, at first, but time will tell; it's still pretty much "5-10 minutes in, full power vamp with little to no risk".
Shapeshift: Probably needed to go, though I think the bigger problem with this wasn't shapeshift, but the fact it changed the name on your ID as well. Can't really comment on this ability as I've never used it.
Chiropteran Screech: Welcome change, now functions as a defensive get away spell as opposed to "stun everyone and go to town"
Rejuv+Glare+Hypnotize: Really great changes, Rejuv is still probably too powerful, but then, again, when you factor in all the other changes, it might be ok; I really like the costless nature of hypnotize now, and the CD change on glare means you can't just use it mindlessly.
Bats+Enthrall: Enthralling might actually be a viable tactic now, though with the halved rate gain, this will still be nasty to use. Bats nerf isn't really...particularly interesting.
Mist Form: About the only thing I disagree with in this entire set. What's the point of this? Yes, mist form was a gigantic "get out of jail free" card. What use does it have now? Aside from stealing a few things or hiding in grilles, pre-emptively, its use on a crowded station is effectively moot, and even more so if you have all access. I feel adding a blood cost or just increasing the cooldown would have been enough (especially with the other changes); right now this ability is nearly useless.
About the cloak overlay: Something seems to be breaking overlays, somewhere. Just 1 week ago, the cloak overlay was present, and now it's gone for some reason. The dual thermal resists overlay, skeleton, rotting, werewolf, and lizard overlays are also broken. Needless to say, these are starting to pile up.
Blood Drain: Really gates the Vamp, which is a good thing, seems like an awful lot, at first, but time will tell; it's still pretty much "5-10 minutes in, full power vamp with little to no risk".
Shapeshift: Probably needed to go, though I think the bigger problem with this wasn't shapeshift, but the fact it changed the name on your ID as well. Can't really comment on this ability as I've never used it.
Chiropteran Screech: Welcome change, now functions as a defensive get away spell as opposed to "stun everyone and go to town"
Rejuv+Glare+Hypnotize: Really great changes, Rejuv is still probably too powerful, but then, again, when you factor in all the other changes, it might be ok; I really like the costless nature of hypnotize now, and the CD change on glare means you can't just use it mindlessly.
Bats+Enthrall: Enthralling might actually be a viable tactic now, though with the halved rate gain, this will still be nasty to use. Bats nerf isn't really...particularly interesting.
Mist Form: About the only thing I disagree with in this entire set. What's the point of this? Yes, mist form was a gigantic "get out of jail free" card. What use does it have now? Aside from stealing a few things or hiding in grilles, pre-emptively, its use on a crowded station is effectively moot, and even more so if you have all access. I feel adding a blood cost or just increasing the cooldown would have been enough (especially with the other changes); right now this ability is nearly useless.
About the cloak overlay: Something seems to be breaking overlays, somewhere. Just 1 week ago, the cloak overlay was present, and now it's gone for some reason. The dual thermal resists overlay, skeleton, rotting, werewolf, and lizard overlays are also broken. Needless to say, these are starting to pile up.