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vampire fixed, misc gripes itt
#88
I did some testing, so here's some feedback on the newest changes:

- Gaining only 5 units of blood per tick slows vampires down a lot, which is good.
- However, scooping up blood from the floor and drinking it (e.g. smoking monkey blood) yields more blood per sip than actually draining somebody.
- The cloak overlay either broke or was removed, which makes this ability arguably even more useful than before. To be honest, it's also somewhat disorientating for the player.
- I can't get mist form to work anywhere. No matter where I am, the game claims there is somebody within visual range.
- In my opinion, the cooldown for rejuvenate+ remains way too short.

Unrelated to the latest update, but I don't think it has been mentioned in this thread before. Thermal vision has been unreliable for over a year at least. At the moment, it only seems to be working when your total blood count reaches 150 for the first time, and then ceases to function forever after the 200 mark.
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