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vampire fixed, misc gripes itt
#84
There's little you can do against them; they're debatably the strongest antag in the game.

Yes, they start out "weak", but this is easily remedied by a quick pod trip the diner. Heck, even if you had zero access and were ultra paranoid, it doesn't take much to capture one monkey and take it some place in a pod to get to full power the first 3-5 minutes of the game.

Once full power the only thing that's going to stop a vamp is something that's going to literally one-shot them or horrendous over-extension on the vamp's part.

Really, I think the main problems are three of his abilities: rejuvenate, glare, and mist form, and bite.


Rejuvenate has already been covered well elsewhere. Mist form is essentially an "I get out of any bad situation I want" button, which means even if he's reckless, he's still stupidly hard to take down.

Glare? I dunno why sunglasses don't hard-counter this. If you glare someone with glasses, all it does is make them dizzy a little bit before they still fall down. Flashes don't work on sunglasses, I don't feel this should either.

Bite? I don't think this should stunlock you, personally; the Vamp should have to use more creative means (or hypnotize) of keeping someone out (same way with enthralling).


Granted, if all 4 things were nerfed, he'd probably be a bit on the weak side, but it would be great if we could start somewhere.
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