06-03-2014, 01:08 AM
I think blood transfusions would be neat but wouldn't make much sense if they just fixed brute damage.
Since this would basically mean that everyone would have to have a internal supply of blood, which if it hits 0 kills you (don't know if that's already the case)
Randomized Blood compatibility would probably have to be a thing, in order to stop people from just grabbing a beaker, filling up several beakers full of blood and becoming "emergency blood supply man jenkins". Perhaps O and AB bloodtypes could be treated as potential round start traits and superpowers for genetics. Though Blood transfusions being a redneck way to offer immediate assistance to other players might be funny. for example barman building up several syringes of blood for when bar fights get too rough.
I suppose picking bloodtype o at roundstart could be sort of a challenge mode, and AB would be easy mode, but that's still kinda dumb.
Alternatively, perhaps bloodlevel could be treated different from brute (physical damage) and the other damage types.
Bloodlevel could decrease or increase brute damage somewhat, but a blood level of 0 is kill, and a blood level of 100 but severe brute damage from being beat with a fire extinguisher is still a problem.
That just makes syptic powder weird though because I'm pretty certain syptic powder stops bleeding IRL, it isn't a cureall for things like it is in goonstation land.
Since this would basically mean that everyone would have to have a internal supply of blood, which if it hits 0 kills you (don't know if that's already the case)
Randomized Blood compatibility would probably have to be a thing, in order to stop people from just grabbing a beaker, filling up several beakers full of blood and becoming "emergency blood supply man jenkins". Perhaps O and AB bloodtypes could be treated as potential round start traits and superpowers for genetics. Though Blood transfusions being a redneck way to offer immediate assistance to other players might be funny. for example barman building up several syringes of blood for when bar fights get too rough.
I suppose picking bloodtype o at roundstart could be sort of a challenge mode, and AB would be easy mode, but that's still kinda dumb.
Alternatively, perhaps bloodlevel could be treated different from brute (physical damage) and the other damage types.
Bloodlevel could decrease or increase brute damage somewhat, but a blood level of 0 is kill, and a blood level of 100 but severe brute damage from being beat with a fire extinguisher is still a problem.
That just makes syptic powder weird though because I'm pretty certain syptic powder stops bleeding IRL, it isn't a cureall for things like it is in goonstation land.