05-28-2014, 05:18 PM
Honestly I think the real issue is the endless power ups the Vampires have at no blood cost. A vampire is fairly weak in the beginning, but even then they can deflect a stun and can stun anyone in the immediate area. But they usually don't need to rely on that to feed on someone since it's fairly easy to find a braindead or two. Hell, some pretty basic stuff like a flash would let you feed all you want. Then, once the vampire gets going, it really gets going and becomes invincible. Essentially, it goes from moderately strong to Macho Man with only half a dozen victims. Compare this to say, a Changeling. Changelings are pretty strong in the beginning, very strong when they turn into Shambling Abominations, but still beatable. Or a wizard, which is moderately strong all the way through. The issue is that a vampire has plenty of blood but almost never needs to lose it. A totally efficient vampire could spend the entire round without spending any blood.
Here's some potential changes:
1) A vampire loses ~5 blood per minute if it doesn't feed or use a power that directly costs blood. Doing either of those things buys the vampire a minute without blood loss, but doesn't stack.
2) A vampire starts at ~150 blood with the cut-offs, etc. being raised to match that.
3) If a vampire dips to 0 blood it loses all powers and within 3 minutes he begins taking brute damage through some sort of RNG system.
4) More power-ups directly cost blood. For instance, Chiro Screench costs 50 blood. Mist Form costs 10 blood per second. Rejuvenate/Glare/Hypnosis all cost 25 blood.
5) Rejuvenate+ is altered to only heal, not prevent a stun. Also costs 25 blood and cool-down is upped to 40 seconds.
6) Having cloak of darkness toggled on costs ~2 blood per minute.
7) Get rid of Shapeshift (or at least don't let it change ID).
These don't all have to be taken verbatim, but what I'm trying to suggest is forcing the vampire to be more thrifty with his blood. That way a vampire can't just spam powers, etc. and become instantly robust. Or rather, they COULD, but if they don't get some blood out of it then they run the risk of getting too low and becoming incredibly weak.
Here's some potential changes:
1) A vampire loses ~5 blood per minute if it doesn't feed or use a power that directly costs blood. Doing either of those things buys the vampire a minute without blood loss, but doesn't stack.
2) A vampire starts at ~150 blood with the cut-offs, etc. being raised to match that.
3) If a vampire dips to 0 blood it loses all powers and within 3 minutes he begins taking brute damage through some sort of RNG system.
4) More power-ups directly cost blood. For instance, Chiro Screench costs 50 blood. Mist Form costs 10 blood per second. Rejuvenate/Glare/Hypnosis all cost 25 blood.
5) Rejuvenate+ is altered to only heal, not prevent a stun. Also costs 25 blood and cool-down is upped to 40 seconds.
6) Having cloak of darkness toggled on costs ~2 blood per minute.
7) Get rid of Shapeshift (or at least don't let it change ID).
These don't all have to be taken verbatim, but what I'm trying to suggest is forcing the vampire to be more thrifty with his blood. That way a vampire can't just spam powers, etc. and become instantly robust. Or rather, they COULD, but if they don't get some blood out of it then they run the risk of getting too low and becoming incredibly weak.