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Request for Comments: Stealth Nuclear Emergency
#30
Mosheninkov Wrote:My problem with a set meeting place (even if there are several, such as crew quarters, bar, jazz room, weight room, sauna, etc.) is that specifying where they should meet up lends itself to metagaming. Either from a shithead "gotta win" AI who watches those locations like a hawk for the first several minutes or from casual shitheads walking by the areas to "see what's going on." Even if you provide enough options, all the possibilities will be under watch from metagamers. Allowing the players to decide where to meet up organically makes it much harder to metagame.
I see your point, I've changed my mind about it.. I still don't think starting off with a headset to contact them directly sounds agent-y enough.
Now that I think about it, PDA messaging would be good, because it actually keeps the messages on the PDA, forcing the agent to cover their tracks.


Mosheninkov Wrote:On the topic of syndicate emotes -- should they appear differently to non-Syndicates? For example:

Joe Shit shakes hands with Doug Dumbo. << as seen by regular crew
Joe Shit takes Doug Dumbo's hand, lightly tickling his wrist and pressing with his thumb. << as seen by Joe Shit and Doug Dumbo

There'd have to be several, obviously, so that people that shake hands aren't immediately under suspicion, but the illustration is there.

Sounds fine like that tbh!

On the topic of what stuff the agents should have access to I've compiled a list:
Trick Cigarettes
Fake Moustache
Detomatrix Cartridge
Chameleon Suit
Syndicate Donk Pockets
Stealth Container
Strange Seed
Revolver Box
Freedom Implant
Agent Card
Electromagnetic Card (Cryptographic Sequencer)
Chemistry Grenade Kit
Prototype Cloaking Device
Sleepy Pen
Voice Changer
EMP Grenades
Tactical Grenades
Chameleon Projector
Jug of Moonshine
Stimulants
Miniature Crossbow
Power Sink
Amplified Vuvuzela
Signal Jammer
Derringer
Syndicate Robot
Syndicate Device Scanner
Syndicate Sauce
Syndicate Cleaner Grenades
Trash Compactor
Floor Closet
Sonic Grenades
Syringe Gun
Surplus Crate
Syndicate Cargo Transporter
Power Gloves
Moustache Grenade
Microbomb Implant
Poison Bottle
DNA Scrambler
.22 Pistol Box
Wrestling Belt
Safari Kit
.38 AP speedloader
Teleport Gun
What's not there:

Cloaking Device
Mindslave Implant
Syndicate Pipe Bomb
Chameleon Projector
Butcher's Knife
Cyalume Saber
Red Chainsaw
Bowling Kit
Mining Charge Hacker
Basically, the omitted list is explosives, and these guys shouldn't be about explosives. They shouldn't be about shotguns either, and stuff that's outright rampage (cyalume, butcher, chainsaw) is omitted. Chameleon projector is a given (don't want the entire team being invisible and funking up the captain, the same goes to bowling kit, seen as it's so cheap you could have 4-5 bowlers on a team, that sounds crazy op) Also mindslave implants.
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