05-26-2014, 11:27 PM
Mosheninkov Wrote:My problem with a set meeting place (even if there are several, such as crew quarters, bar, jazz room, weight room, sauna, etc.) is that specifying where they should meet up lends itself to metagaming. Either from a shithead "gotta win" AI who watches those locations like a hawk for the first several minutes or from casual shitheads walking by the areas to "see what's going on." Even if you provide enough options, all the possibilities will be under watch from metagamers. Allowing the players to decide where to meet up organically makes it much harder to metagame.I see your point, I've changed my mind about it.. I still don't think starting off with a headset to contact them directly sounds agent-y enough.
Now that I think about it, PDA messaging would be good, because it actually keeps the messages on the PDA, forcing the agent to cover their tracks.
Mosheninkov Wrote:On the topic of syndicate emotes -- should they appear differently to non-Syndicates? For example:
Joe Shit shakes hands with Doug Dumbo. << as seen by regular crew
Joe Shit takes Doug Dumbo's hand, lightly tickling his wrist and pressing with his thumb. << as seen by Joe Shit and Doug Dumbo
There'd have to be several, obviously, so that people that shake hands aren't immediately under suspicion, but the illustration is there.
Sounds fine like that tbh!
On the topic of what stuff the agents should have access to I've compiled a list:
What's not there:
Basically, the omitted list is explosives, and these guys shouldn't be about explosives. They shouldn't be about shotguns either, and stuff that's outright rampage (cyalume, butcher, chainsaw) is omitted. Chameleon projector is a given (don't want the entire team being invisible and funking up the captain, the same goes to bowling kit, seen as it's so cheap you could have 4-5 bowlers on a team, that sounds crazy op) Also mindslave implants.