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Request for Comments: Stealth Nuclear Emergency
#17
I love this idea- perhaps instead of a permanent nuke, the lead syndicate can have a deployable nuke? It would take a minute or so to set up, and it'd come from a station bounced radio.
I like the warmer-colder pinpointer idea as well-the current pinpointer is far too easy for syndis to find the disk.
Also, the items each syndi could get should be non violent (maybe sleepy pen or a suppressed 22 as the most violent item). Like, seven telecrystals maybe? They should spawn as regular traitors with jobs, with a little notification at the beginning of the round that tells you the names of each syndicate (i.e You are a nuclear operative! Your partners are- Donk Co. Leader, aka OMJ Donk 1, so and so and so forth)
This is a great idea,but I don't think it should overtake nuke. It'd be better for this to be a separate round type.
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