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Request for Comments: Stealth Nuclear Emergency
#2
I like the idea a lot, but I don't want it to take over Nuke as a round. I'm not sure if that's part of the idea or not but either way.

My thoughts on it:

1. Agents should have a pre-set case of Dumb Shit For Your Job, with an Agent ID Card, a Voice Changer Mask and maybe some random 1-telecrystal item each time. I know they do get a bunch of fun toys, but if it's meant to be about stealth, giving them this stuff from the get-go will only help reinforce the stealth aspect I hope.
2. I remember ages ago when Conspiracy was being tested, there were a series of emotes used to denote who was in a Spy group. This was really really fun and lead to great situations where e.g. the captain would wink then fart and someone would immediately throw him a csword and tell him they were about to kill the HoS, and if our Syndie Squad had something similar, it would rock.

Other than that, I don't really see any issues that aren't already part of a normal Syndie round. I'd be a little wary of how people may end up walling off the bomb or even how easy it might be for them to just walk in and detonate it in 5 minutes, so maybe have it so that any TermOS computer can run the authentication disk, but the timer is 3 minutes and unchangeable, so that they need to defend but not the bomb itself. Keeps action from being deadlocked with one walled off room.
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