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Borged Traitor = ???
#45
Paineframe Wrote:Are syndieborgs really that bad? I've never seen them used, but that's not that strange for a job-specific item. Construction borgs can cause a lot of trouble and Mediborgs can go on a murderous rampage if the crew is too distracted to hunt it down with guns.

Syndieborgs are fun because the crew usually believe that the AI is rogue, and will go all out murdering the AI and every borg. This kind of confusion makes for great oh, shit! moments, when the hero who murdered the AI figures out he was a chump.

If traitors can purchase a second life borging implant, keep in mind that until soulguard was fixed wizards were routinely gibbed to prevent a respawn. People will go about the most absolutely shitty way to make sure some traitor can't use the implant.
This implant should just make you spawn again in a borg body somewhere without people around. Let's say implanting yourself uploads a backup of your neural net whatever to the syndicate mainframe, and they teleport you down when your flesh body dies. EH.
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