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Borged Traitor = ???
#43
The first time I rolled nuke op, the other nuke op bought an emag and gave it to me, and asked me to borg him using the borg parts on the syndie shuttle and then immediately emag him (I guess apparently the nuke op borg parts aren't syndieborg, which is weird), which I think is actually a pretty elegant solution - traitors who want to intentionally borg themselves can get exempted from the laws if they spend some telecrystals and get a human helper somehow, but traitors who accidentally die and get an unplanned borging are still bound by the laws. I'm not really a fan of making it easy to make yourself into a traitor borg, because borgs have a lot of danger potential that (I assume) is supposed to be partially counterbalanced by the existence of the laws and the trouble one has to go through to change them, as well as the fact that borgs are just plain unable to do certain things without human help or prior preparation. Letting traitors borg themselves and get automatic law exemption lets them keep all the advantages of being a borg while having the biggest downside removed for free and the second biggest downside substantially mitigated. For something that nice, I feel like requiring human aid is a good hurdle to have to clear, and it's not like having an ally or mindslave isn't useful anyway.

Are syndieborgs really that bad? I've never seen them used, but that's not that strange for a job-specific item. Construction borgs can cause a lot of trouble and Mediborgs can go on a murderous rampage if the crew is too distracted to hunt it down with guns.
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