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Arc Smelter Feedback Thread
#20
Turfs don't react the same way to temp changes as objects do, erebite turf behaviors haven't been coded yet.

BYOND IN A NUTSHELL: Basic classes of things are as follows

Datum: data things
Area: definitions for rooms
Turf: walls, floors, space
Object: a physical thing that does stuff, but isn't a turf
Mob: playable characters, people, AI, npcs, but not critters - we have those set as objects, but I hear TG build has critters as mobs.

Interactions that work on objects won't necessarily work on turfs unless/until code is set up for that.
Walls are turfs, windows are objects.
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