Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Game Mode - Agent
#1
The Agent is the modes main antag, able to side with one of many antag groups ( Syndicate, Space Wizard Fed, etc ) to recieve an uplink allowing them special gear to complete their task with depending on group. The Agent has only one objective, to cause mass chaos with minimal casualties. The agent gets starting equipment such as the Stealthed ship, a massive looking pod with a weakened laser array and an AI Module, the Indocrination gun, which gives ship AI line of sight for anyone hit by it and turning the target to the agents side, but loaded with only 3 shots, the Drone Signaler, allowing the agent a one use gas bombing run with any one chem in game, and the AI eye deployment device, which can give the ship AI line of sight where it is, and gives an awful shock every 10 minutes it isnt used so the ship AI can actually play. ( they get a list ), and the. One person is chosen to be the ship AI, being able to pilot the agents ship around and call in equipment for the agent. The ship AI has full sight of the agent and can move the ship, but cannot see anything else except where the Agent has given line of sight. Another player is chosen to be the Counter Agent, given a .22 pistol and an Enhanced Indocrination gun with 4 shots, and told to assassinate the agent. A third player will be the Assassin, with an old hunting rifle, enhanced suicide vest, and ammo for said rifle, and a one used Indocrination gun, tasked to kill both the Agent and Counter Agent. The agent has a massive amount of crystals in his uplink (90), and will lose 10 for every non suicide death on station. If he runs out of crystals due to death, his ITEMS and eventually his AI, ship, and life will be lost for each death.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)