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Game Mode: Parasite
#3
AdenAbrafOfTheO Wrote:Also, you should be able to just control a headless body you burst out of for no upgrade costs but you move 15% slower and have low endurance.
This sounds extremely awesome for apocalypse type scenarios. let me think of a story.

"The barman was just serving drinks like regular that day, little did he know that something BIG was lurking in that small shot glass. CUT TO 10 MINUTES LATER. The first reports of death on space station 13 rack in to centcomm, the station is quarantined and given the order to stop the parasite by any means necessary. CUT TO 20 MINUTES LATER. The crew had started to burn bodies to halt the progression of the disease, throwing bodies into the fire like it was going out of style. CUT TO 30 MINUTES LATER. The botanist, the engineer and the clown were the last ones, they had somehow survived, or so they thought, in the distance a footstep was heard, and out stepped a plague ridden half dead abomination of a man, who had only his voice to control, he walked in jerky movements and contantly shouted KILL ME, PLEASE, KILL ME. They should have listened, but the infection got all of them too, space station 13 was nuked, and that is the end of this story."

This story brings some of my suggestions into light, A: allow the parasite to infect nearby liquids and food, thus spreading it's influence. B: on the first related death, give the AI a quarantine law and prevent the shuttle from being called. C: Allow us to burn bodies into crisps with the engine and toxins, this should eventually get rid of a body, and i'm not sure why it does right now. and finally D: if someone is infected for too long, make signs of decay start to show, missing arms, discoloured skin and vomiting, this could be a horrifying and very fun round type, if handled well.
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