05-15-2014, 09:20 AM
New game mode suggestion: Parasite. I'm not sure what the goal of this gamemode would be, maybe infecting the crew with your parasitic offspring. Simply put, you start off as a parasite and must feed off the crew. You start out in one random crew member and must feed off him to get 'upgrade points.' Feeding off the crew member would probably cause brain damage or some other type of damage. One the parasite has enough upgrade points they can evolve themselves in some way. Examples might include their feeding rate, damage, defenses or one time abilities for a high upgrade point cost that allows you to do such things as control your host directly or control a dead body directly. Some upgrades/abilities would be controlling your hosts voice, making them unable to talk, blinding them, paralyzing, etc. Now, there may not seem like theres a practical use for any abilities that control your host when theyre awake but since you're a space parasite you could do stuff that controls them even when they're unconscious.
The parasite should only be identifiable with the help of a sleeper or something and would be able to be stopped at first with basic stuff like spaceacillin which would cause high amounts of damage so that only 15-20 units are needed to completely kill the parasite at first. After getting upgrade points they would be able to choose what harms them for those points so that spaceacillin no longer worked and the crew had to find a different remedy. Extreme heat, extreme cold, genetics modification, chemistry magic and even telescience somehow are all examples of ways that the parasite could upgrade and choose to be hurt by. Naturally, the harder to do the more points they cost. Even if you infect people prior to upgrading your children should evolve to fit the new upgrades every 3-5 minutes. Your children wouldn't be as resilient as you, able to be killed by only 10-5 units of spaceacillin but you should be able to upgrade their defenses slightly.
Infecting the crew would require you to have a person subdued for 15-30 seconds and you would release parasite babies into their mouth, naturally their mask and helmet must be off. Upgrades would allow you to determine the effects of being infected with your offspring and would be more dangerous than what you can singlehandedly do. The parasite can transfer himself to anyone a tile away, there would be no message for anyone but the parasite and there should be a cooldown for this probably a 1 minute or so. If the parasite gets caught they should be able to burst out of the persons head and run away as their true form for some upgrade points, for less upgrade points they should be able to just pop out of that persons head.
Obviously this needs to be fleshed out more but I think it's a good starting point for considering this as a gamemode.
The parasite should only be identifiable with the help of a sleeper or something and would be able to be stopped at first with basic stuff like spaceacillin which would cause high amounts of damage so that only 15-20 units are needed to completely kill the parasite at first. After getting upgrade points they would be able to choose what harms them for those points so that spaceacillin no longer worked and the crew had to find a different remedy. Extreme heat, extreme cold, genetics modification, chemistry magic and even telescience somehow are all examples of ways that the parasite could upgrade and choose to be hurt by. Naturally, the harder to do the more points they cost. Even if you infect people prior to upgrading your children should evolve to fit the new upgrades every 3-5 minutes. Your children wouldn't be as resilient as you, able to be killed by only 10-5 units of spaceacillin but you should be able to upgrade their defenses slightly.
Infecting the crew would require you to have a person subdued for 15-30 seconds and you would release parasite babies into their mouth, naturally their mask and helmet must be off. Upgrades would allow you to determine the effects of being infected with your offspring and would be more dangerous than what you can singlehandedly do. The parasite can transfer himself to anyone a tile away, there would be no message for anyone but the parasite and there should be a cooldown for this probably a 1 minute or so. If the parasite gets caught they should be able to burst out of the persons head and run away as their true form for some upgrade points, for less upgrade points they should be able to just pop out of that persons head.
Obviously this needs to be fleshed out more but I think it's a good starting point for considering this as a gamemode.