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Official Traitor Items Discussion Thread (Wonk)
#4
-Stealth Container-
I agree 100% that it should not be worth 2 telecrystals, I've only used it once in all my times of playing. I imagine that if you were clever you could use it to hide bombs in more vital places that disposal and mail chutes, but doing that would really be just for show.

-Chemistry Grenade Kit-
Definitely needs more that 3 grenades, that does seem low to me, but I'm not sure of the cost so maybe not. Plus beaker+igniter+timer can basically double as grenades.

-Mini-radiation Crossbow-
Don't change it, it is more than good enough as it is. If you need more than one shot, you're doing it wrong; I've always thought of it like a longer range sleepy-pen, don't fire unless you are sure you can hit someone.

-Syndicate Robot-
I think the syndie robot is good enough as it, but maybe taking away the AI's ability to kill it would be good. Frankly, I thought that this already happened.

-FogMachine-3000-
I think that leaving it as is would be fine, not every traitor weapon is supposed to be a godly killing machine, people generally use this when they just don't give a fuck and want to let the crew have fun.

-Syringe Gun-
Syringe gun is completely useless, I'd rather see it gone than anything else. It's as you said, hyposprays and sleepy-pens do the same shit, but better.
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