05-03-2014, 05:22 AM
bubs Wrote:what if a traitor wants to be a borg, also why do we have to so strictly define something as "losing"? that's pretty unnecessarily rigid, life isn't all about winning and losing maaan.If a traitor wants to be a borg there are ways for them to emag themselves with adequate prep work.

I don't like playing to win by any stretch and I do clone traitors on occasion, but sometimes I prefer not having a person around that might stab me in the back while I'm doing science. So I borg them, thinking that I'd rather have a perfectly normal member of crew as opposed to a ghost.
They get to fuss around doing borg things instead of merely ghosting, and there's every chance they end up getting roped into some other traitor's schemes and get another chance at getting their crime on.
On top of this I think it would cause problems for the other cyborgs if a non-emagged borg were to disobey their current set of laws as someone will invariably declare "BORGS ARE ROGUE" and all of a sudden they are fair game to every shit with a flash, a fire extinguisher and a chip on their shoulder and there is not a thing they can do about it.
There's also the issue of a subverted borg ignoring its OneHuman law just because it happened to be a traitor. I like to forcibly borg people if I crime (reasonably) safe in the knowledge that any animosity they might feel will have to be suppressed on account of their laws.
In short, I feel cyborgs should be obligated to follow their laws, regardless of what they were in life.