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Distributing/Selling Explosives?
#25
Sell zipguns instead.

A. Zipguns are fun to carry around, easy to make*, and accept any kind of ammo.
*(Although hacking a general manufacturer for ammo requires some skill, and you need to get charcoal somehow, probably stealing or asking engineering for some)

I made a zip gun during a nuke round, filled it with .22 ammo, and got in a gun fight with a syndicate, surprisingly my gun didn't blow my arm off, and while the syndie killed me, shooting that guy while in crit was fun. He still outlived me because he was full of armor and I was not, and I had more actual bullets inside me.

B. There's risk to the holder, because it could blow their arm off.

Accidental zipgun explosions are always funny and unexpected.

C. anyone stupid enough to start firing a zip gun for any reason without it being valid is going to get banned or killed.

Also sell radio-Beaker-igniter contraptions filled with smoke powder and carpet. Nobody can fault you for carpet bombing the station then except in the case that it's so much smoke the server lags.

Actually find any kind of novelty chemical and fill beaker/igniter bombs with it. I imagine that chemical that stops you from farting might be a good one.

Pretty much turn all the beaker bombs into novelty explosives that aren't harmful but funny to distribute. People might yell at you because they don't know what kind of smoke you released from that smoke bomb you bought, but they might be impressed at their dire need to go fast. (note that some chemical bombs are still a bad idea, so ignore me if that's the case)
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