05-02-2014, 08:00 AM
Klayboxx Wrote:lol yeah you're right, how you think the game should be is the right way and the people who don't like it are just dumb mindwashed idiots.
Or, alternately, you shouldn't have shat out an unfinished product onto a game that worked perfectly before hand.
You know, Keelin, Efrem, Sailordave, and I had an hour long conversation last night on IRC that addressed a lot of the concerns brought up here and the general consensus is that since the stamina bar is a WIP it has tons of modular and tweaking potential.
Some of the things we came up with as possibilities were:
1) A RNG-based critical hits system which can cause "Debhilitating Blows"
2) Sliding Scale Probabilities for stuns/winds/knockouts/etc. based on current stamina levels
3) "Offensive" (Harm) and "Defensive" (Disarm) stances (intents) to add a dynamic element of strategy to fights (Need to escape from a fight? Go Defensive and start running)
4) Ways to customize in-game using drugs, food, working out, etc. the way your stamina bar works (prioritize max stamina over regeneration? Have extremely reduced stun chances compared to other players (because your relative % on the sliding scale from 2) will be higher) at the expense of taking longer to rest up from fights) Increase metabolism and stamina regeneration at the expense of maximum values? (Attack faster at the expense of going down after only a few blows)
Basically, the stamina bar has great potential for preserving all the elements that made the previous system fun while EXPANDING IMMENSELY how fun it can be in other ways.
The stamina bar is here. And It's going to stay here. You'd benefit more from providing constructive criticisms and suggesting ways it can be improved than by begging for its removal