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lol stamina??
#25
Wire Wrote:Gosh this sure is a shitty thread you made for yourself klayboxx. You seem to be pretty resistant to change and unwilling to accept that this isn't being implemented just to skirt round a bug or two.

Here's the general idea: RNG = bad because it takes away control over your character and diminishes the fun of fights in general. Thus, less RNG = good because players can more accurately predict what results their actions will have (as well as providing a game mechanic to slow down/stop murder rampagers).

Also do keep in mind that this was coded in one day like a couple days ago. It is constantly being rebalanced now that the system is in place and we can watch it work.
Since when did RNG stop being fun? I mean there are entire games revolving around RNG.


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