05-02-2014, 05:15 AM
Wire Wrote:Gosh this sure is a shitty thread you made for yourself klayboxx. You seem to be pretty resistant to change and unwilling to accept that this isn't being implemented just to skirt round a bug or two.Since when did RNG stop being fun? I mean there are entire games revolving around RNG.
Here's the general idea: RNG = bad because it takes away control over your character and diminishes the fun of fights in general. Thus, less RNG = good because players can more accurately predict what results their actions will have (as well as providing a game mechanic to slow down/stop murder rampagers).
Also do keep in mind that this was coded in one day like a couple days ago. It is constantly being rebalanced now that the system is in place and we can watch it work.