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lol stamina??
#20
Hi lets post some constructive comments instead of OMG I HATE IT!!! roll eyes (sarcastic)

After playing a couple of rounds with this new system yesterday i have the following comments:

1. As it stands currently, attacking and other aggressive actions use up, and drain way too much stamina when you hit/get hit by someone. You can only punch someone 6-8 times before 'you're too exhausted to attack' and after the fourth blow the interval before your attacks gets super long. Equally, being punched 4 times in succession will ALWAYS knock you out or stun you now, no exceptions.

2. Cyborgs have turned into unstoppable death machines. As cyborgs don't use stamina, you can only hit a cyborg a limited number of times before you can no longer attack, but the cyborg can attack YOU for as long as it wants. trying to fight off cyborgs when you're a changeling will now have changed from 'pretty difficult' to 'almost impossible', and facing down 2 cyborgs will be an automatic death sentence.

3. Stun weapons don't use up/drain stamina at all

Here are my suggestions..

1. Diminishing return on blows based on current stamina - I.e. you can keep attacking at low or 0 stamina but your blows will be slow and deal much less damage. 2.Adding a 'random element' to stamina, e.g. punches can do from (x) - to (x) amount of stamina damage, so not everyone knows it only takes 4 punches to down everyone else..
3. The stronger the weapon, the more stamina is drained, e.g. you can punch someone a whole bunch of times, but only hit them a few times with an e-sword before you get diminishing returns
4. Retool the whole stun system to use stamina instead, incorporating stun weapons.. Instead of a stun baton stunning you for (x) amount of time, instead let stun weapons drain your stamina a whole bunch, but have damage from fists toolboxes etc have much less effect on stamina.

Ok thats my dumb comments


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