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How to ruin an antagonists round: the basics
#35
My personal rules regarding catching traitors early on (as AI, because I rarely play Security) is this:

If they're not in the process of or obviously planning to mass-murder, I leave them alone. Might tell them to be more careful about things if I'm feeling particularly generous. Generally though if a traitor isn't being destructive I prefer to let them do their thing and spice things up.

If they're murdering people, particularly if they're doing shit like gibbing them, I get on their ass and stay there until they're taken care of.

If they're using a traitor item that makes it near-impossible for the crew to deal with them, such as a cloaker, I will alert the crew early on but not hound them too bad until I notice them actually starting to rampage or something along those lines. A lot of the time cloakers will just mess around instead of actually going on a killing rampage.

Basically, the more a traitor is robbing people of their opportunity to play and enjoy the game, the more OK I am with helping the same happen to them.

I get accused of being a supercop shit AI a lot.
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