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Medals, and why you want them
#17
Started on the human mob sprites.
Went with SecID first, because it was a good basis to start off:
Object: SecID[Image: HESdP9G.png]
Mob Example[Image: 5vgIxVF.png][Image: 7o8bZVv.png][Image: eawQd57.png]
Actual Sprite (Tiny!)[[Image: E3Nic75.png]][[Image: KUadhzs.png]][[Image: v69kQaw.png]]
Because this is the medal chest sprite, I wanted to see how it looks like on armor and the detective. I realised it may need to go as an overlay for the bag, as the bag-straps go over the armor. That's fine though.
[Image: MA6zCxc.png]
[Image: ez45FUz.png]

Object Sprite: NT Clearance[Image: VN1pEh5.png]
Mob Example:[Image: VMlnY6W.png][Image: TAaFj7u.png][Image: t7Kjm17.png][Image: YEQsNH4.png]
Actual Sprite (Tiny!)[[Image: LBqCdnV.png]][[Image: 9YQkSrN.png]][[Image: oGMfPW3.png]][[Image: yXbwqlt.png]]
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