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vampire fixed, misc gripes itt
#38
Pizzatiger, I read it and I need to be blunt:

That is incredibly convoluted (as in, no admins will touch it), completely divergent from the vampire as we know it, and actually pretty divergent from the gameplay of SS13. This isn't vampire simulator 9000. This is SS13, with a vampire mode.
The reason why I am being blunt is the reason why this thread is stickied: Vampire needs a change/needs to be removed as soon as possible. Adding in an ass-load of code isn't what we need.


Klayboxx Wrote:Honestly just make them how they used to be and call it a day. People were literally retarded in thinking that how it used to be was too weak, because I never had a bad vampire round back when they were first introduced.

This on the total opposite scale of what we don't need, but it's better than adding a fuck-load of code. Old vampires were not without their problems either: The cloak of darkness was still shitty, and when a vampire got full blooded it was still extremely powerful.
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