04-22-2014, 04:31 AM
Double post but w/e:
If vampires are being rijigged, i'd very much like to see them as "area bound" creatures, social beings that use powers of persuasion to gather blood. Very much leaning towards traditional vampire, Bran Stoker style mixed in with a bit of Nosferatu.
I'd like to see them burn in normal lamp-light, but at a slow rate. This way they retreat to maintenance/dark area as soon as they can. They can be invisible, but only in an area they have chosen to be their lair, as explained in the OP. This would be fun for security: Area Denial weaponry such as Smoke Grenades and N20 gas may be used to "flush out" a vampire into visibility..
I'd like to see Enthrall reworked so that it's not permanent, and the vampire will know when the person in no longer enthralled. Make it so that the vampire can enthrall potentially two people (low enough blood cost, 200) but it evens out due the fact that it's not permanent (shorter than mindslave), and the vampire cannot enthrall the same person twice.
I'd like to see a new vampire power, that allows at the cost ALOT of its blood to make one of its enthralls an actual vampire. This would be done via a "Blood Rite". Blood rites take time, blood, an enthrall, and is very loud (you can hear the chanting from a distance away)
TL;DR: Vampires need to be nerfed to shit, and done again from a different approach. I've always imagined Vampire Mode as a little like a functioning (and fun) cult round, where enthralls are abound yelling about blood for the blood god hoping to reach a higher plain of existence, while vampires lurk in the shadows, weak but highly manipulative. They should be slippery motherfuckers that escape into the black, with mostly defense and manipulating spells.
If vampires are being rijigged, i'd very much like to see them as "area bound" creatures, social beings that use powers of persuasion to gather blood. Very much leaning towards traditional vampire, Bran Stoker style mixed in with a bit of Nosferatu.
I'd like to see them burn in normal lamp-light, but at a slow rate. This way they retreat to maintenance/dark area as soon as they can. They can be invisible, but only in an area they have chosen to be their lair, as explained in the OP. This would be fun for security: Area Denial weaponry such as Smoke Grenades and N20 gas may be used to "flush out" a vampire into visibility..
I'd like to see Enthrall reworked so that it's not permanent, and the vampire will know when the person in no longer enthralled. Make it so that the vampire can enthrall potentially two people (low enough blood cost, 200) but it evens out due the fact that it's not permanent (shorter than mindslave), and the vampire cannot enthrall the same person twice.
I'd like to see a new vampire power, that allows at the cost ALOT of its blood to make one of its enthralls an actual vampire. This would be done via a "Blood Rite". Blood rites take time, blood, an enthrall, and is very loud (you can hear the chanting from a distance away)
TL;DR: Vampires need to be nerfed to shit, and done again from a different approach. I've always imagined Vampire Mode as a little like a functioning (and fun) cult round, where enthralls are abound yelling about blood for the blood god hoping to reach a higher plain of existence, while vampires lurk in the shadows, weak but highly manipulative. They should be slippery motherfuckers that escape into the black, with mostly defense and manipulating spells.