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vampire fixed, misc gripes itt
#29
mozi Wrote:iirc dr. kay was the last to tweak it and he hasn't touched anything in awhile and most coders don't like undoing or drastically changing stuff other folks have worked on

I completely understand and I don't mean to be impudent or offhand about it but..
viewtopic.php?f=6&t=2453&hilit=vampire
viewtopic.php?f=6&t=1974&hilit=vampire
viewtopic.php?f=6&t=1665&hilit=vampire
viewtopic.php?f=6&t=1609&hilit=vampire#p16661

..are threads (not including this one) solely for the purpose of nerfing vampire dating back to july 2013. Don't you think that's just.. a bit ridiculous?

With respect to Dr. Kay's work, there are 3 options we can do:
Option 1: Remove vampire from the round rotation
This doesn't change any code, it just puts it on the back-burner iirc. This was the purpose of this thread, because it doesn't require any coding and thus pretty much anybody could do it given the power.

Option 2: Copy and paste. Start from the ground up
What I mean by this is take the vampire we have right now, and put it on the back-burner, but this copy some of the code over to a new fresh vampire. This way the vampire we have now is preserved, and we have something to work with.
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