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vampire fixed, misc gripes itt
#17
Also, cloaking is bugged in general; you see it in Chameleon too. Used to be that cloaking was an on/off thing. The MOMENT you stepped out of shadows or moved at all in Chameleon's case, you were revealed. But now there's a sort of lag behind it. Even if you move into the light as a vampire, you still might not uncloak right away. And what's even lamer is that you the cloaker can't even tell when you're cloaked or not because that damn light sprite keeps appearing even when you're in full view sometimes, not that you can tell if it's there or not when it's not. Back when cloaking was just a straight up distortion field it was a lot more noticeable to thermals and AIs and shit but at least you knew if it was on or not.

I think this all owes a lot both to that sprite change and the way light code works now. Damned if I know how but it's the most likely reason. Either the cloak needs to be adjusted to it (have certain thresholds of light activate the cloak, and actually turn off the cloaking sprite when it's not active), or maybe just make it only work when you stand still in the dark?

There's gotta be some way to make it work.
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