04-16-2014, 01:47 PM
There are still two MAJOR weaknesses of vampires that can be used to fight them.
Borgs: Vampires have little to no defense against your average Borg. Once a person is confirmed to be a vampire, they are a target of the killer machine army and their super cop master. Theoretically speaking, a chemistry Borg could stop a vampire with a metric shit-ton of holy water.
Flash-lights: The cloak of darkness is easily shattered by flash-lights. Coupled with you PDA flash light and the ability to stack brightness, you can get enough light coming off your person to see a vampire coming a mile away.
Groups: The vampire only has one ability that can take down a group for a short time. The vampire can't take down a group of about 3-4 people even with full power. Especially if you have a Borg in that group.
If you mix these together, you have a team that the vampire can't possibly stop on its own. With these still being a factor, it would be foolish to take it out of rotation. However, the problems presented here should be fixed immediately. Including this one that you missed.
Invincible Stage: Once a vampire gets enough blood, it is no longer effected by holy items. The only thing that can kill a vampire in this stage is a laser-gun or a shit ton of brute force(which with its abilities later on is near impossible). We need to rework this to give people a fighting chance at this stage. Have the vampire loose its teleportation/super-vision on holy grounds in this stage, and have holy water stun the vampire rather then burning it. It keeps people from holding up in the chapel, while still letting them fight back.
Borgs: Vampires have little to no defense against your average Borg. Once a person is confirmed to be a vampire, they are a target of the killer machine army and their super cop master. Theoretically speaking, a chemistry Borg could stop a vampire with a metric shit-ton of holy water.
Flash-lights: The cloak of darkness is easily shattered by flash-lights. Coupled with you PDA flash light and the ability to stack brightness, you can get enough light coming off your person to see a vampire coming a mile away.
Groups: The vampire only has one ability that can take down a group for a short time. The vampire can't take down a group of about 3-4 people even with full power. Especially if you have a Borg in that group.
If you mix these together, you have a team that the vampire can't possibly stop on its own. With these still being a factor, it would be foolish to take it out of rotation. However, the problems presented here should be fixed immediately. Including this one that you missed.
Invincible Stage: Once a vampire gets enough blood, it is no longer effected by holy items. The only thing that can kill a vampire in this stage is a laser-gun or a shit ton of brute force(which with its abilities later on is near impossible). We need to rework this to give people a fighting chance at this stage. Have the vampire loose its teleportation/super-vision on holy grounds in this stage, and have holy water stun the vampire rather then burning it. It keeps people from holding up in the chapel, while still letting them fight back.