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vampire fixed, misc gripes itt
#1
Vampire is godawful. It's not fun for anybody. It's not fun to fight a vampire, and it's quite frankly not fun to be one either. The only time vampire was a little fun for me is when I let all my snacks live, and even then it was a snore-fest. People who roll vampire often just go on an absolute murder boner and they have nothing in their way at stopping them.

So just remove it from rotation until it's at least considered what to do with it.
I've talked to a few admins who agree vampire is a turd of an antagonist, and I don't think i've met anyone who has anything good to say about the unbalanced blood-dork.

Suggestions to fix vampire while it's out of rotation

Problem 1: Vampire is unstunnable
Rejuvenate cancels out stun and heals if it's +. Stunning is quintessential in SS13, 70% (pulling this figure out of my ass) of fights rely on RNG of stuns. So you'd think that this power would cost alot of blood. But it costs nothing. This is nuts, especially seen as the + heals, and especially that tasers are nerfed.
Fix: Make it cost 50 blood or more. Simple and easy.

Problem 2: Vampires are invisible, buggy invisible
So Cloak of Darkness sucks. The station is going to be dark anyway, and Cloak of Darkness is bugged to fuck, you'd be standing on a slightly darkened tile and still be invisible.
Fix: Replace it with "Set Domain". This is coded like wizards corruption ritual, taking x amount of time before it is complete. It sets the room where your standing as your evil dastardly domain. Only in this area are you invisible. You can reset your domain as many times as you like.
This changes will change how vampires play, setting a home/feeding area, running to it to escape a mob, etc. The domain can be cancelled by the chaplains prayer. This to me sound really fun.

Problem 3: Chiropateran screech is mighty powerful
Luckily this doesn't need any coding at all. There's already a hard counter to this: Earmuffs.
Only problem: There's just not enough earmuffs.
Fix: Put more earmuffs in places that makes sense. 2 pairs of earmuffs beside the test-room. 2 pairs in security. 2 pairs lying about storage/general area.


So yeah, i've done some real hard thinking about what vampires need fixing. Try not to deviate too far from the original thread idea, that is removing it till it is fixed. Vampire is something that has the potential to be a balanced fun antagonist.
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